CPSC310A
Video Game Development

Daily Schedule

Topics and materials for each day of class.

Date Topic At-home In-class Due
Mon Jan 13 Introduction to OpenGL OPG Ch2 - A Drawing Survival Kit Activity 0
Wed Jan 15 Vertex Arrays & Models OPG Ch2 - Vertex Arrays Activity 1
Mon Jan 20 Vertex Buffer Activity 2
Wed Jan 22 Models Activity 3
Mon Jan 27 Shaders OPG Ch5 - Real-world and OpenGL Lighting
OPG Ch5 - The Mathematics of Lighting
Activity 4
Wed Jan 29 Lights and Materials OPG Ch5 - Creating Light Sources Activity 5
Mon Feb 3 Texture Maps OPG Ch9 - Overview
Activity 6
Wed Feb 5 Texture Maps OPG Ch9 - Specifying the Texture
OPG Ch9 - Texture Objects
OPG Ch9 - Assigning Texture Coordinates
Activity 7
Mon Feb 10 Normal Maps Activity 8
Wed Feb 12 Transformation Matrices Activity 9
Mon Feb 17 Translation & Rotation OPG AppF - Homogenious Coordinates
OPG AppF - Transformation Matrices
Activity 10
Wed Feb 19 Scale & Projection OPG Ch3 - The Camera Analogy
OPG Ch3 - Projection Transformations
Activity 11
Mon Feb 24 Tranformations OPG Ch3 - Viewing and Modeling Transformations Activity 12
Wed Feb 26 Mid-term Exam
Mon Mar 10 Game Objects
Wed Mar 12 Oriented Bounding Box OBBTree: A Hierarchical Structure for Rapid Interference Detection Activity 13
Mon Mar 17 Vector Operations Activity 14
Wed Mar 19 Collision Detection
Mon Mar 24 Framerate Invarient Animation Activity 15
Wed Mar 26 Quaternions Animating Rotation with Quaternion Curves Activity 16
Mon Mar 31 Slerp Activity 17
Wed Apr 2 Motion Capture
Mon Apr 7 Transparency
Wed Apr 9 Billboards
Mon Apr 14 Particle Effect
Wed Apr 16 Shader Effects
Mon Apr 28 Final Project Presentations