Details
- Download, compile, and run the appropriate example OpenGL program (triangle.cc or Triangle.java). 
- Read the source code to understand it as best you can. 
- Answer the following questions. Modify and run the source to help answer the questions. Put your answers as comments in the source code. - Where is the origin, the point (0, 0, 0), located in the program's window? 
- In what direction are the positive x, y, and z axes in relation to the program's window? 
 
- Modify the source code to draw something cool. 
Submission
Please show your source code and run your program for the instructor.