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How to Think like a Computer Scientist
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11. Classes and Objects
ΒΆ
Classes and Objects
11.1. Object-oriented programming
11.2. Defining Classes
11.3. Contructor Parameters
11.4. Adding Methods
11.5. Objects as Arguments and Parameters
11.6. Converting an Object to a String
11.7. Instances as Return Values
11.8. Glossary
11.9. Exercises
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