INQ120B
My Robot, My Frenemy

Activity 4

Programming a Robot - Self-driving

  1. Robot of the Day: Waymo
  2. Creating an AI with Scratch
    1. Loop Block
    2. Conditional Block
  3. Activity: Self-driving Car

Activity: Self-driving Car

Create a program that extends the program we created together to add a self-driving car. The car should move up and down to avoid obstacles. For a challenge, also get the car to the right side of the screen without hitting any obsticals.