CPSC362A
Video Game Development

Assignment 2

Vertex Arrays

  1. Read the last 4 sections of chapter 2 of the OpenGL Programming Guide. That is the sections Normal Vectors, Vertex Arrays, Attribute Groups, and Some Hints for Building Polygonal Models of Surfaces.

  2. Bring proof to class that you understand the reading. This could be your notes, a program you wrote, or anything else you think verifies your understanding.