Read the following sections of chapter 5 of the OpenGL Programming Guide:
Bring proof to class that you understand the reading. This could be your notes, a program you wrote, or anything else you think verifies your understanding.
Lights
Read the following sections of chapter 5 of the OpenGL Programming Guide:
Bring proof to class that you understand the reading. This could be your notes, a program you wrote, or anything else you think verifies your understanding.