CPSC362A
Video Game Development

Assignment 1

Drawing

  1. Read the first 4 sections of chapter 2 of the OpenGL Programming Guide. That is the sections A Drawing Survival Kit, Describing Points, Lines, and Polygons, Basic State Management, and Displaying Points, Lines, and Polygons.

  2. Bring proof to class that you understand the reading. This could be your notes, a program you wrote, or anything else you think verifies your understanding.