Create an OpengGL program that animates a multiple rotating stars.
Details
- There should a star that: - rotates at the center of the screen 
- rotates while orbiting star a 
- rotates while orbiting star b 
- also rotates while orbiting star b, but is on the opposite side as star c 
 
- The program should use a matrix stack, and not call - glLoadIdentity.
- Modify the rotating stars so that the camera: - uses a perspective projection 
- slowly moves back from the rotating stars