Create an OpengGL program that animates a multiple rotating stars.
Details
There should a star that:
rotates at the center of the screen
rotates while orbiting star a
rotates while orbiting star b
also rotates while orbiting star b, but is on the opposite side as star c
The program should use a matrix stack, and not call
glLoadIdentity
.Modify the rotating stars so that the camera:
uses a perspective projection
slowly moves back from the rotating stars