Create an OpengGL program that illustrates 2 compoenents of the Phong reflection model.
Details
- The program should draw a single star, centered in the window, slowly rotating about the y axis. 
- The star should be drawn using a single white light behind the camera. 
- The user should be able to change the reflectivity of the star using the mouse. - Moving the mouse left and right should change the ambient reflectivity of the star. 
- Moving the mouse up and down should change the diffuse reflectivity of the star.