The post lab 9 assignment is to create a program that can
    validate sudoku puzzles, because nobody wants to try to solve a
    puzzle with no solutions.  The
    file SudokuPuzzle.java contains a
    class that represents a sudoku puzzle as a 9x9 array of ints where
    empty cells are represented as 0.  The class has a constructor
    that takes a two dimensional array of ints that represents a
    sudoku puzzle and a toString method.  You must
    complete the validMove method.  The method takes the
    indices of a cell, the row and column, and a value to test.  The
    method should return true if putting the specified value into the
    specified cell is a valid move and false otherwise.  Note, the
    method should not actually change the instance data.  A move is
    valid if it does not violate any of the rules of a sudoku
    puzzle:
Include in your code submission a program that tests
    your validMove method.  The program should create a
    SudokuPuzzle with a two-dimensional array of ints.  It should
    repeatedly print the result of calling the validMove
    method and the expected result of each call.
Submission: Submit your code as a zip file with your name as the zip file name on the course Inquire site.