CPSC 170 Lab 0: Arrays

Getting Started

Open an xterm. In your home directory, create a subdirectory called cpsc170. Go (cd) to cpsc170 and create another subdirectory called labs. Go (cd) to labs and create another subdirectory called lab0. Do your work for this lab in the lab0 directory.

Now open Netscape and go to the CPSC170 home page at http://cs.roanoke.edu/CPSC170A. Bookmark this page, then follow the link for lab0 to open this document in the browser.

Open emacs.

Sales Reports

File Sales.java contains a Java program that prompts for and reads in the sales for each of 5 salespeople in a company. It then prints out the id and amount of sales for each salesperson and the total sales. Study the code, then compile and run the program to see how it works. Now modify the program as follows:

  1. Compute and print the average sale. You can compute this directly from the total; no loop is necessary.

  2. The salespeople are objecting to having an id of 0 -- no one wants that designation. Modify your program so that the ids run from 1-5 instead of 0-4. Do not modify the array -- just make the information for salesperson 1 reside in array location 0, and so on.

  3. Find and print the amount of the maximum sale. Remember that when finding a max value, you need to initialize the variable holding the max to something, and choosing this value can be tricky. But when finding the max of the values in an array, a nice solution is to initialize the variable holding the max to the first element in the array. Convince yourself that this is guaranteed to work. Note that you don't need another loop to find the max; you can do it in the same loop where the values are printed. (You could do it in the same loop where the values were read, but then you couldn't use the trick above for initializing the max variable.) You will need a new variable to hold the maximum value.

  4. In addition to the amount of the maximum sale, print the id of the salesperson who has the maximum sale. You'll need another variable to hold the id, of course... think how it should be initialized.

  5. Do the same for the minimum sale - find and print both the salesperson id and the amount.

  6. After the list, sum, average, max and min have been printed, ask the user to enter a value. Then print the id of each salesperson who exceeded that amount, and the amount of their sales. Also print the total number of salespeople whose sales exceeded the value entered.

  7. Instead of always reading in 5 sales amounts, at the beginning ask the user for the number of sales people and then create an array that is just the right size. The program can then proceed as before.

ppPrint this program to turn in.

Quiz grading

File Quiz.java contains the skeleton for a program to grade a 5-question multiple-choice quiz. It assumes that the user already has the questions (presumably the quiz itself has been distributed separately); the user simply enters the letters of their answers (a,b,c,d, or e) in response to the program's prompts, and the program then tells the user's score. Note that array key has been initialized with the answers to the quiz using an initializer list (see p. 329-330 of the text). These answers will not change -- you will just use them to check the answers the user enters.

Fill in code as indicated by the comments to make the program behave as described above. When it is complete, print the program to turn in.

Drawing More Circles

File DrawCircles.java contains an applet that creates and draws 10 circles. It uses class Circle.java and is called from DrawCircles.html. It should look familiar -- you wrote a similar program in postlab 10 in CPSC 120. Save all of the files above to your directory. Use the appletviewer and DrawCircles.html to run DrawCircles.java. (Don't worry if you see more than 10 circles when the applet starts up -- this will go away when the applet is redrawn.) Note that when the applet is redrawn (e.g., if you pop the window or choose restart or reload from the menu), a different set of circles is drawn. This is because the circles are created (randomly) in paint, which is called every time the applet is drawn. The applet can't draw the same circles as before because it doesn't store them. Open DrawCircles.java, study it, and be sure you understand why this happens.

Now modify DrawCircles.java so that it creates 10 circles and stores them in an array, then simply draws each circle in the array in paint. (You do not need to modify Circle.java.) You will need to do the following :

  1. Declare and initialize an array to hold ten Circle objects. This should be an instance variable -- it should not be local to paint.

  2. Add an init method (public void init()). Remember that init is called only once, when the applet is loaded, which is what you want -- this way you only create one set of circles.

  3. In init, write a loop that fills the array with Circle objects. (Since the array is an instance variable, it is visible in both init and paint.) Each time through the loop you will need to create a new circle and store it in the next slot in the array.

  4. Modify paint to run through the array and draw each circle. No new circles should be created in paint!!
When you run your program now, you should see the same set of circles when you redraw, but a new set if you choose Restart or Reload from the applet menu (this causes init to be executed again).

Print this program to turn in.

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