Fetch-Execute Cycle - Step 1

Inside the Computer
Main Memory
Address Contents
0000 00101011
0001 11101111
0010 10101001
0011 00000000
0100 10001011
0101 00011000
0110 11111111
0111 01100010
1000 00101000
1001 11110000
1010 10101011
1011 10111100
1100 11010000
1101 01000111
1110 00001100
1111 10001001
CPU
   
Control Unit
Program Counter 0001
Instruction Register10011011
Instruction Decoder
   
Arithmetic Logic Unit
Adder
Multiplier
Compare to Zero
Test Equality
etc...
Step 1: The Control Unit fetches the next instruction from main memory. It does this as follows:
  • it looks in the Program Counter for the address of the instruction (in this example, the address is 0001, highlighted in light green), then
  • it goes to that address and brings the contents of that memory location (highlighted in light blue) into the Instruction Register. (Note that the 0s and 1s you currently see in the Instruction Register would be the last instruction that was executed.)
  • it adds one to the Program Counter (so the new value will be the address of the next sequential memory location which will usually contain the next instruction to be executed)
Click here to see the result of step 1.