As usual, create a directory to hold today's files. All programs that you write today should be stored in this directory.
    $ cd ~/cs120/labs
    $ mkdir lab13 
    $ cd lab13 
    Write a function
    called equilateral_area(edge_length)
    that computes the area of an equilateral triangle with the
    specified
    edge length.
  
 
    Copy and paste your solution to the previous exercise into
    this one,
    and use it when writing a function
    called sierpinski_area(edge_length) that computes
    the
    area of a Sierpinski triangle of order one.  A Sierpinski
    Triangle of
    order one is an equilateral triangle with a triangular hole.
    The
    vertices of the hole triangle are the mid points of the
    Sierpinski
    triangle's edges.  For example:
  
    
  
Note: The editor boxes on this page use the Emacs shortcuts for copy and paste. Copy is Alt-W (M-W), and paste is Ctrl-y (C-y).
When working with functions, abstraction is key. You will soon find yourself in a position where you start thinking about problems in functions. Being able to break a complex problem, like an advanced drawing, into smaller and simpler problems which can be solved with a function can make your code a lot easier to write, and a lot easier to read.
  Create a function draw_tree(x_location, y_location) in
  a file called forest.py.  The function should use
  the graphics
  module to draw a tree.  The x and y location specified is the center
  of the base of the triangle making up the tree. The tree should
  look like the tree in the example below.
  Notice that a tree is defined by a brown square, and a filled green
  triangle.  For this, define one additional
  function in the same file.  This second function should be
  called
  draw_triangle(x_location, y_location),
  which creates a filled, green isosceles triangle of some globally
  defined height.  For this triangle, the height of the triangle is the
  same as the length of the base of the triangle.
Note that there is no mechanism for drawing a filled triangle using the graphics module. You can simulate drawing a filled triangle by drawing several lines from the apex of the triangle to the base of the triangle. If you specify the line thickness accordingly, you will end up with a filled triangle.
Test your function by calling the function multiple times with different parameters. Make sure your code follows the course's code conventions.
graphics.window_size(640, 480) draw_tree(320, 240)
 
draw_tree function should consist basically
	of one call to draw_rectangle from the graphics
	module, and one call
	to draw_triangle (which you are also writing in
	this file).
      draw_line to connect the top of the triangle
	to the corresponding point at the bottom of the triangle.  The
	following image is what the tree would look like if we skipped
	drawing some lines:
	 
      Modify your program so that you can specify the size of the tree. We will define the size of the tree to be the witdh of the tree (and the height of the triangle). Use this new function to draw yourself a forest of trees.
