As usual, create a directory to hold today's files. All programs that you write today should be stored in this directory.
    $ cd ~/cs120/labs
    $ mkdir lab11 
    $ cd lab11 
  
  In a file called practice.py, create a function
  called draw_target(center_x, center_y, size).  This function
  should use the graphics
  module's draw_oval function to draw a series of 3
  concentric circles centered at the specified x and y location.
  The radius of the external circle is specified by the size
  parameter.  The radius of each circle decreases by 1/3 the original
  radius each time.
 
Creating an animation on a computer screen is fairly comparable to the way that flip-book animations work. In a flip book, you draw your image in one location, and on the following page you draw your image in a new, updated location. The analogue to flipping the page using the graphics module is clearing the screen. We then just need some mechanism to continually update the position of the image that we are drawing between screen clears.
  Create a python program in a file called floating.py.  You
  should create a function called 
  move_image(image_name, start_x, end_x, y_location),
  which will animate an image moving horizontally across the screen from the
  specified start_x location on the screen to
  the end_x location along the specified y_location.
graphics.window_size(320, 240)
move_image("blinky.gif", 0, 340, 180)
You can use the image below that is used in the above example. Or you can use any gif image you want.
 
draw_image function in the graphics module
	draws an image centered at a specified location.  Your image
	needs to be stored in the same directory as your program.  To
	achieve the motion required here, we just need to change the x
	coordinate the image every time it is drawn.
      Modify your program so that you move not along a horizontal line, but you can move between any two arbitrary (x, y) coordinates.
An Orrery is a mechanical model of the solar system that was first made in the 1700s. A sun was placed in the center of the model, and the orbits of the planets were fixed to a circle surrounding the star. Mimicking the motion that was created with this mechanical device requires using some trigonometry to compute the new x and y positions.
  Create a python program in a file called orrery.py.  You
  should create a function called 
  animate_planet(radius), which will animate a planet
  orbiting around a star in the center of the screen.  To compute the
  position of the planet, use the following equations to convert an
  angle, in radians, to the x and y coordinates of a point on a circle
  centered on the origin:
      Create a for loop that iterates over the angular
      position of the planet.  For each iteration, use the provided
      equations to convert the angle to x and y coordinates.  Don't
      forget to clear the screen and wait to
      slow the animation.
    
      The only mathematical issue you may run into is the fact that
      the trigonometric functions expect their input in radians
      instead of degrees.  You can use the math.radians
      function to convert from degrees to radians.
    
A real orrery doesn't just have one planet. It usually has many planets, all orbiting at different distances and speeds. Modify your program so that it can animate at least 2 separate planets, at different radii and at different speeds.