This is a pair assignment. You should create a directory called assignment3 in cs120/assignments for this assignment. All code written for this assignment should be stored in that directory.
$ cd ~/cs120/assignments $ mkdir assignment3 $ cd assignment3
 Given an arbitrary mathematical function, being able to estimate the
  area under the curve generated is a really important skill to have.
  In Physics, this value can tell you a lot about the motion of some
  projectile. In Chemistry, they can be used to define kinetics for
  enzymes.  They even have use in Accounting, where they can be used
  to calculate compounded interest on loans.  In this assignment, you
  will write a program that uses the Riemann Sum approximation of the
  area under a curve.
  Given an arbitrary mathematical function, being able to estimate the
  area under the curve generated is a really important skill to have.
  In Physics, this value can tell you a lot about the motion of some
  projectile. In Chemistry, they can be used to define kinetics for
  enzymes.  They even have use in Accounting, where they can be used
  to calculate compounded interest on loans.  In this assignment, you
  will write a program that uses the Riemann Sum approximation of the
  area under a curve.
  Use the graphics
  module, to write a program that can plot an arbitrary polynomial.
  To accomplish this, you should define a function
  called polynomial(x), which takes a floating point
  value x, and returns the result of calculating the value of the
  polynomial with the value of x.  You should define some polynomial
  inside of this function.  As a starter, use the following
  polynomial:
$$f(x) = x ^ 3 - 5 \cdot x ^ 2 + 2 \cdot x + 5$$
Using the defined function above, plot the polynomial on the turtle window. In order to make the plotted function easier to view, you should scale the output of your function up. More on this later.
  Once you have plotted the function, you are going to then compute
  and plot a series of rectangles to estimate the area under the curve
  for some range of values from the domain of the previously defined
  polynomial.  Define a function called estimate_area(start,
  end, size), which takes integers for the starting x
  value of the range, the ending x value of the range, and
  the width of the rectangle used to estimate the area under the
  curve.
This function should compute a series of rectangles of the size specified, with a height determined by the value of the polynomial at one of the points specified in that range. Your estimate of area under the curve is just the sum of the area of all of the rectangles combined. Print the estimated value of the area, and draw the rectangles you computed on the Graphics window as well.
There are two issues we need to deal with, in order to make our plots look realistic. The first is that our origin is in the upper left corner of the graphics window, and that the plots will look really tiny in comparison to the size of the window. We need to scale the drawn shapes to fill a better portion of the window.
  Define a global constant called SCALE.  The larger the
  value assigned to this variable, the more "zoomed" in on the origin
  your drawing will be.  We can scale the
  function by dividing the input to the polynomial function by this
  variable, and multiplying the output of this function by the same value:
Pulling back the curtain a little, this is simply treating each x coordinate as a smaller fraction of the actual x coordinate. The result of the polynomial needs to be scaled up by the same amount, to keep the relative proportions of the function looking correct. This form of scaling will only work in certain scenarios (mostly mathematical functions) but will fit the bill just fine.
The above scaled_output will be the y value associated with the passed in x value. These then need to be shifted so that they are relative to the origin being moved to the center of the screen.
\[ shifted\_x = \frac{width}{2} + x\\ shifted\_y = \frac{height}{2} - y \]These are the points you will use to plot the function, and will be used in positioning of the rectangles as well.
Each week, additional exercises related to the assignment will be provided at the end. These exercises are typically more challenging than the regular assignment. Bonus points will be provided to students who complete any of the "Hacker" level assignments.
Even Better Estimates: You likely assumed that the value you computed from the polynomial was one of the corners of the rectangle. This provides a decent estimate, but ultimately will always be an over (or under, depending on which corner, etc) estimate of what the value really is. Alter your program so that shifts where you compute the height of the rectangle so that you use the center of the rectangle.
Convergence: The area under the curve can be computed by taking the integral of the polynomial. This can be best approximated by computing the area where the size of the rectangles approaches 0. While this is "impossible" for you to currently compute in python, we can compute how much the integral changes as we decrease the width of the rectangles. Use a for loop to compute and print a table of ever decreasing widths of rectangles, and their associated estimate of the area.
Square Roots: There are some functions that we can plot, but have some issues that cause Python to not be able to compute values for an area under a curve. For example, \(\sqrt{x}\) cannot be computed, because you cannot compute the square root of negative values, (and the fact that it is not, technically, a function (\(\pm y = \sqrt{x}\))). Create a second program that allows you to plot the square root function.
The assignment will be graded on the following requirements according to the course’s programming assignment rubric.
Functionality (75%): A functional program will:
estimate_area
    and polynomial
  polynomial to the turtle window.
  polynomial function based on
    the value of some defined constant variable.
  polynomial.    
  Style (25%): A program with good style will:
If you've ever created a flip book animation you know that you can create animations by quickly changing images. In this assignment you will create animation like a flip book by moving and changing the image that is displayed.
Create a Python program that uses the graphics module to create an animation of a character running and jumping like the following:
You can use the images below that were used to produce the above animation, but feel free to use any other images you want.
   
   
   
   
Create an animation that tells a story. Include text and additional images in the animation.
The assignment will be graded on the following requirements according to the course’s programming assignment rubric.
Functionality (75%): A functional program will:
Style (25%): A program with good style will:
Your program should include the traditional header, use appropriate variable names, and nicely label all values printed to the terminal. Submission are to be done through inquire.roanoke.edu through the Assignment 3 link. Both partners must submit through cseval!