- Draw what the following script would draw when run: - action main() ◳angle := 0 ▷go(25) ▷go(50) end action private action go( distance : Number) do turtle→forward(distance * 2) ◳angle := ◳angle + 45 turtle→left turn(◳angle) end action
- For the following script: - action main() var board := game→start var rectangle := create rectangle(100, 100) rectangle→set pos(rectangle→width / 2, board→height / 2) board→add on every frame(perform) where perform() is ▷update(rectangle) end end action private action update( sprite : Sprite) do sprite→set x(sprite→x + 10) if sprite→right > board→width then sprite→set left(0) else do nothing end if end action- Draw what will be displayed when the app first starts. 
- Describe what will happen when the app runs. 
 
- For the following script: - page main () initialize ◳count := 0 display boxed box→set width(10) box→set height(10) if ◳count = 0 then box→set background(colors→black) else box→set border(colors→black, 0.1) end if box→on tapped(handler) where handler() is ◳count := ◳count + 1 if ◳count = 2 then ◳count := 0 else do nothing end if end end boxed end page- Draw what will be displayed when the app first starts. 
- Describe what will happen when the user presses the button multiple times.