Write a function
  called level_sounds(sound_1, sound_2).  This function should
  "level" sound_1, using
  the maximum value from sound_2.  Consider a sound leveled if every
  value from the original sound that was greater than the leveled
  maximum is directly set to the leveled maximum.
  Before
  
  Alpha
  
  lack_of_faith
  After
  
  Alpha Bravo