Write a function called make_excited(phrase), which
  takes a string as a parameter.  Your function should print the
  phrase that was passed as a parameter with an exclaimation point at
  the end.
>>> make_excited("Hi")
Hi!
>>> make_excited("INQ 241A")
INQ 241A!
      A function always begins with the def keyword.  You
      then provide some name for the function
      (make_excited in this case).  Finally, you define
      any parameters you want between the parenthesis
      (phrase in this activity).  Remember, this just defines a
      variable you can use within the function, and can be called
      anything you want.  Follow the naming convention here, though.
      Don't forget the : at the end.
    
All lines that belong to the function must be indented one tab from the left margin. This signifies that you are including that line of code with the function.
      The + operator is defined for strings, and allows
      you to join two strings together.  Use this to add an
      exclaimation point.
    
  Write a function called
  cube_surface_area(side_length), which
  takes a single integer as a parameter.  Your function should print what the
  area is of a cube with those specified dimensions.  Remember that
  a cube is 6 squares, all of which have dimensions of \(side\_length \times
  side\_length\).
>>> cube_surface_area(1) 6 >>> cube_surface_area(2) 24 >>> cube_surface_area(3) 54
      Use a variable here to simplify your expressions.  Remember, a
      variable is just a name that you are giving a value.  The syntax
      for that is variable = value, where variable is
      just some name you are giving to value, and value is some
      python statement which evaluates to a value.
    
      The * operator is defined on integers as the
      multiplication of those integers.  They even follow the order of
      operations, if necessary.
    
  In a file called lines.py, write a function
  called draw_lines(width, height).  This function should
  create a new picture of the specified size.  It should then add red
  pixels into the image, to make the following pattern.
 
      Use the makeEmptyPicture(width, height) function to
      create a picture in 
      JES.  You can use the show function to display the
      image to check to make sure it works.
    
      You can use the makeColor(red, green, blue) to
      create an arbitrary color.
    
      The getPixel(a_picture, x, y) function returns a
      single pixel from the picture a_picture.  The x value
      specifies a location along the x-axis, while the y value
      specifies a value along the y-axis.  You can use this function
      to set a color for a specific pixel.
    
      The setColor(pixel, color_value) function can be
      used to set a specific pixel to a specific color.