Lab 2 In-Class: Variables, Expressions and Types
Lab Objectives
- Work with declaring, initializing and assigning variables
- Work with the Scanner class to get user input
- Understand the implications of some of the arithemetic operators.
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Getting Started
As usual, start Emacs, Firefox, and an xterm window.
In the browser go to the class page and
open this document.
In the xterm, change to your labs
directory,
create a subdirectory called lab2, and change to that directory.
Variables
A variable is a name for a memory location that holds a value. The
value that is stored in this location can be changed, hence the name
variable. In Java, a variable must be declared before it
can be used. The declaration gives the type of value that will be stored so
that the compiler knows how much space to allocate for it. By convention,
Java variables start with
a lower case letter.
A constant is simply a name for a value. As its name implies, its
value cannot be changed. In
Java, a constant declaration looks just
like a variable declaration except it has the reserved word final in front.
By convention, constants are written in all capitals so that they are
easily distinguished from variables.
Study the program below, which uses both variables and constants:
//*******************************************************************
// File: Circle.java
// Name:
//
// Purpose: Print the area of a circle with two different radii
//*******************************************************************
public class Circle
{
//-----------------------------------------------------------
// Print the area of a circle with two different radii.
//-----------------------------------------------------------
public static void main(String[] args)
{
final double PI = 3.14159;
int radius = 10;
double area = PI * radius * radius;
System.out.println("The area of a circle with radius " + radius +
" is " + area);
}
}
Some things to notice:
- The first three lines inside main are declarations for
PI, radius, and area. Note that the type for each is given in these
lines: final double for PI, since it is a floating point constant;
int for
radius, since it is an integer variable, and double for area, since it
will hold the product of the radius squared and PI,
resulting in a floating point value.
- These first three lines also hold initializations for PI, radius, and
area. These could have been done separately, but it is occasionally convenient
to assign an initial value when a variable is declared.
- The next line is simply a print statement that shows the area for a
circle of radius 10.
Exercises
-
Variable declarations and
assignment statements
Save the circle program, which is in file Circle.java,
into your lab2 directory, open it in emacs and modify it as follows:
- Put your name in the header documentation!
- Currently each variable is declared and initialized
in the same statement. However, often it is easier to
read and modify a program in which the variables are declared first,
and assignments and calculations are done later. Modify the program by
separating the declarations of variables radius and area from their
initializations. In particular, declare both variables first (after
the declaration/initialization of the constant PI which should stay
the same), then put the two assignment statements to assign values
to each variable. Compile and run the program to make sure you
did things correctly.
- The circumference of a circle is 2 times the product of PI and the radius.
Add statements to this program so that it computes and prints
the circumference for the circle.
You will need to do the
following:
- Declare a new variable to store the
circumference. Put this declaration immediately after your
declaration of area.
- Compute the circumference and store the value in your new variable.
(Decide where this should go in the program.)
- Add a print statement
to print the circumference (clearly labeled, of course).
- When the radius of a circle doubles, what happens to its circumference
and area? Do they double as well? You can determine this by doubling
the radius, then computing the area and circumference again and
dividing the new values by the old.
To do this you'll need new variables to hold the second area and
circumference, since you need both areas and both circumferences
to see how the value has changed. However, the new radius should be stored
in the same variable as the old radius.
Modify the program as follows:
- Add declarations for a new area variable and a new circumference variable. Be sure
their names are different from the first area and circumference
variables.
- After you calculate and print the initial area and
circumference, assign the
radius a value that it is twice its original value (note: your assignment
statement should work for any value stored in the radius variable, not
just 10). Now calculate
the area
and circumference again -- storing them in the new variables -- and
print them.
- Compute the change in area by dividing the
second area by the first area. This gives you the factor by which the
area grew. You can print this value directly (by doing the division in
a print statement) or store it in a variable and then print it.
- Compute and print the change in circumference similarly.
- Compile and run the program.
Look at the results. Is this what you expected? It is always
important to verify the output of a program using some knowledge
of what the answers should be.
In this case you can figure out mathematically what the answers should be.
Remember that
the radius is multiplied by 2. Since the area formula squares the
radius how much is the area multiplied by? What about the circumference?
If your results
aren't correct, check your program and correct it.
- Making the program interactive
In the program above, you showed what happened to the circumference and
area of a circle when the radius went from 10 to 20. Does the same thing
happen whenever the radius doubles, or were those answers just for those
particular values? To figure this out,
you can write a program that reads in a value for the radius from
the user instead
of having it written into the program ("hardcoded"). Modify your program as follows:
- At the top of the file after the documentation but before the
class declaration, add the line
import java.util.Scanner;
This tells the compiler that you will be using methods from the Scanner class
which is defined in the java.util class library.
- Add the following statement to create a Scanner object. This should be
inside the main method,
after the variable declarations but before the calculations.
Scanner scan = new Scanner (System.in);
- Delete the line that assigns the value 10 to the variable radius and
in its place, add the following:
- A prompt, that is, a print statement that tells the user
what they are supposed to do (e.g., "Please enter a value for the radius.");
- A read statement that actually reads in the value. Since we are
assuming that the radius is an integer, this will use the nextInt() method of
the Scanner class (see p. 64 for an example).
Have the user enter
only one radius; the program should do the calculation to get the
second radius, which will be double the radius the user entered
(you may already have this correct but if you "hardcoded" 20 as the
radius in the exercise above you need to change that statement).
- Compile and run your program. Try it with several values.
Does your result from above hold?
- Formatting your program correctly: By adding the code above
you may have messed up the indentation. You can indent a line
properly by placing your cursor anywhere on the line then pressing
the TAB key OR Emacs will correcly indent
if you select the whole program (or region you want indented)
using either the mouse or keystrokes (CTRL-x CTRL-p selects
the whole emacs buffer, which is the whole program) then
use the keystrokes ALT-CTRL-\ (while simultaneously holding
down ALT and CTRL hit the backslash key).
-
More variable declarations, assignment statements,
and expressions
File Paint.java
contains the partial program below, which when complete
will calculate the amount
of paint needed to paint the walls of a room of the given
length and width. It
assumes that the paint covers 350 square feet per gallon.
//********************************************************************
// File: Paint.java
// Name:
//
// Purpose: Determine how much paint is needed to paint the walls
// (not including the floor or ceiling) of a room given its length,
// width, and height
//********************************************************************
import java.util.Scanner;
public class Paint
{
//----------------------------------------------------------------
// Determine how much paint is needed to paint a room.
//----------------------------------------------------------------
public static void main(String[] args)
{
final double COVERAGE = 350.0; //paint covers 350 sq ft/gal
//declare integers length, width, and height
//declare integers sideWallArea, endWallArea, and totalArea
//declare double paintNeeded
// Create a Scanner object (named scan)
//Prompt for and read in the length of the room
//Prompt for and read in the width of the room
//Prompt for and read in the height of the room
//Compute the area of a side wall (running the length
//of the room) in square feet.
//Compute the area of an end wall (running the width
//of the room) in square feet.
//Compute the total square feet to be painted (4 walls!)
//Compute the amount of paint needed
//Print the length, width, and height of the room, the total
//area, and the number of gallons of paint needed.
}
}
- Save this file
to your lab2 directory, open it in emacs and put your name in the
header documentation.
- Fill in the missing statements (the comments
provide a guide) so that the program does what it is supposed
to.
- Compile and run the program and correct any
errors.
-
Integer Arithmetic and Data Conversion
The file Change.java contains a
program to compute the amount of change to be returned to a
customer after a purchase.
- Save the program to your
lab2 directory, open it in emacs and study it noting the following:
- The program currently takes the
amount of the purchase and the amount of cash tendered as input.
It then computes the amount of change to be returned to the
customer.
The goal is to have the program break that change
down into the number of dollars, the number of quarters, the
number of dimes, the number of nickels, and the number of
pennies (using the smallest number of coins) to be returned.
- Note that the number of dollars is already computed - it is
the integer part of the change and that is computed by
casting the double value in the variable totalChange
to an int (using the cast operator (int)). (Casting is discussed
on the bottom half of page 57 in the text.)
- Compile and run the program to see if the output matches
what you would expect. You may see some strange results (if you don't
try some different input values). These are due to the way Java
works with floating point numbers - roundoff error occurs in the
storage and processing of these numbers. We'll learn more about this
later and learn how to format the output so things don't look so bad.
- Now add to the program as follows:
- Put your name in the header documentation!
- Add an assignment statement to compute the number of
cents left over and store it in the variable cents
that has already been declared. (So if total change is 13.79 then the number
of dollars is 13 and the number of cents is 79 - an int).
- Add a statement to print the number of cents after the
number of dollars.
- Compile and run what you have so far to make sure it is
correct.
- Now add code to break the number of cents down into the
number of quarters, dimes, nickels, and pennies. You will need
to declare variables for each of these, write assignment
statements to compute each, and print statements to print
the results.
Note that in your calculations integer division (the
/ operator with integer operands) and the remainder operator (%)
come in handy. It would be a good idea to add code for one
calculation at a time and check your results before going on.
Also should also declare a variable to be used
during your calculation to store the number of cents you
haven't yet broken down (so it starts as the total
number of cents then after you figure out how many of one
coin it becomes the number of cents left, and so on). Which
value should you compute first - quarters, dimes, nickels, or pennies?.
- Be sure your name is in the header documentation and that the
program is correctly indented (CTRL-ALT-\).
Submission
To submit your code, copy a tar file containing your code
to the directory:
/home/staff/bouchard/CPSC120/lab2