Lab 8 In-Class: More Loops

As usual, create a lab8 subdirectory for today's lab, open up Firefox and the Web version of this handout, and open Emacs.

Exercise #1: Flipping a Coin using a do ... while loop

The file CoinFlips.java has the outline of a program that will flip two coins until at least one of them comes up heads 10 times. The coins will be objects defined in the Coin class in the textbook. You have been using objects defined in classes in the Java Standard Library (String objects, Random objects, Color objects, Graphics objects). The same idea applies to using objects defined in a class written by anyone. As you recall in order to use an object you needed to know how to instantiate the object (so you needed to know the signature of the constructor to see what you needed for parameters when you instantiate) and you needed to know the methods that you could use (and in order to use these you needed to know the signatures). For the Coin class the methods and their signatures are as follows:
        Coin()
         - Constructor: creates a new Coin object that has randomly
           been flipped

        public void flip()
         - Flips the coin by randomly choosing a face value.

        public boolean isHeads()
         - Returns true if the current face of the coin is heads;
           returns false otherwise.
In this case since the class is written in Chapter 5 of the textbook you can actually see the code (it is on page 186) but that isn't necessary for using it. However, to use the class you need to have the code in the directory with your program. The class is defined in the file Coin.java. Now do the following to complete the program.
  1. Save CoinFlips.java and Coin.java to your directory.

  2. Open CoinFlips.java in Emacs and add code as directed by the comments. You may want to study the program on page 185 to see an example of instantiating a Coin object and using the flip and isHeads methods.

  3. Compile and run the program. Test it thoroughly. Be sure your final messages after the loop have all the required information. You may format the output as you wish but an example would be:
          Coin 1 beat Coin 2 getting to 10 heads. It took 23 flips.
          Coin 2 had 7 heads.
    OR
          Coin 1 and Coin 2 tied - they reached 10 heads in 19 flips.
    

  4. Be sure the program is properly indented (select the region you want to indent with CTRL-x CTRL-p or with the mouse or keys, then press Alt-Ctrl-\ ("indent region")), then print it (just CoinFlips.java) out to hand in.

Exercise #2: Basic For Loops

In this exercise you will write two very basic for loops. The file ForLoops.java contains a skeleton of the program. So, do the following:
  1. Add a for loop that prints the following Halloween message as many times as the user wishes (there is already a prompt and read statement to read in the number of times). Your output should be as follows if the user enters a 3:
          Boo! - 1
          Boo! - 2
          Boo! - 3
    
  2. Compile and run your program to be sure it is correct so far. Be sure that the body of your loop and your print statement are as simple as possible.

  3. Now add a for loop that prints multiples of 3 from 300 down to 3. The body of the loop should be one print statement; all the work should be in the header of the for statement.

  4. Test your program and be sure it is indented properly then print it.

 

 

Exercise #3: Finding Maximum and Minimum of a Sequence of Numbers

A common task that must be done in a loop is to find the maximum and minimum of a sequence of numbers. In this exercise you will write a basic count controlled for loop that reads in the number of completed passes and the total yards passed, then computes the average number of yards per completed pass for each of several quarterbacks. After getting the basic loop you will add code to find the quarterback with the maximum number of yards per completed pass and the one with the minimum. The program should read in the number of quarterbacks then for each quarterback read in the number of passes completed, and the total number of yards completed. The file Passes.java contains a skeleton of the program.
  1. Complete the program by adding the for loop. Note that for each quarterback you read in three pieces of information (name, number of completed passes, total number of yards), then you calculate the number of yards per completed pass and print that along with the quarterback name. Be sure to thoroughly test the program.

  2. Now you will add code to find the maximum number of yards per completed pass. In general to find the maximum of a sequence of values processed in a loop you need to do two things:

  3. Print out the maximum after the loop. Test your program to make sure it is correct. Be sure to test it on at least three scenarios: the first quarterback has the maximum, the last quarterback has the maximum, and the maximum occurs somewhere in the middle of the list.

  4. Often we want to keep track of more than just the maximum - we want to keep information about who has the maximum or where that maximum occurs. In this case we should keep track of the name of the quarterback who has the maximum. To do this we need to save the current value of the name variable when we update the maxYards variable. This of course requires a new variable to store the name of the quarterback with the maximum so far. Declare nameOfMax (type String) to keep track of the name of the quarterback who currently has the maximum yards. Modify your if statement so that in addition to updating maxYards you also save the value of name in the nameOfMax variable. (WARNING: you are now doing TWO things when the if condition is TRUE - so, what do you need to add in your code?)

  5. Print out the name of the quarterback with the maximum number of yards per completed pass along with the maximum value.

  6. Finally, add code to find the minimum yards and the name of the quarterback with the minimum. The idea is the same as for the maximum. NOTE: Use a separate if when updating the minimum yards variable (that is, don't add an else clause to the if that is already there).

  7. Print the final version of your program.

Exercise #4: String Processing and Nested Loops

Programs often need to go through strings, character by character, to find out something about the string. Word processors, compilers, and command line interpreters (such as the Linux shell) are examples of programs that work extensively with strings.

In this exercise you will write a program that reads in a phrase or sentence and determines the percentage of letters in the phrase that are vowels. The program must count all the letters in the phrase and count the vowels (a, e, i, o, and u). The file Vowels.java contains the skeleton of the program. Open it and do the following as indicated in the comments:

  1. Add declarations for any additional variables you need and initialize them as appropriate.
  2. Change the phrase read in to all lower case for easier processing (so you don't have to test for both upper and lower case vowels).
  3. Write a for loop to go through the phrase character by character. In the body of the for loop you need to determine if the current character is a letter. If it is you need to count it and then see if it is a vowel. There are several ways to determine if a character is a letter including different ways of comparing characters. However, another way is to use the isLetter method from the Character class. The signature of the method is as follows:
          public static boolean isLetter(char c)
    
    Recall that a static method is called using the class name. Hence, a call would have the form
           Character.isLetter(ch)
    
    where ch is a variable of type char. Since a boolean is returned the above call should be placed in an appropriate place for a boolean such as an if.

  4. After the loop print out the number of vowels and the total number of letters, appropriately labeled.

  5. Also compute and print the percentage of letters that are vowels. Use a percent formatter object from the NumberFormat class to print the percent. To do this you need to do the following (see pages 90-92 for an example).

  6. [READ ALL BEFORE DOING ANYTHING!!] It would be nice to have the program let the user keep entering phrases rather than having to restart the program every time. To do this we need another loop surrounding the current code. That is, the current loop will be nested inside the new loop. Add an outer while loop that will continue to execute as long as the user does NOT enter Q or q for the phrase. Note that this makes the outer loop a sentinel controlled loop -- the program is processing phrases and a special value Q will stop it. The outline of the program is as follows:
         read in the first phrase
    
         while the phrase is neither "Q" nor "q"
         {
           initialize the counters etc. to set up the for loop
    
           for loop to count letters and vowels in the phrase
    
           print the number of vowels & letters and percentage of vowels
         
           read in the next phrase or "Q" to quit
         }
    
    
    Note that all you need to do is add the sentinel controlled while loop around the code you already have. Be sure the code to initialize the counters is inside the while loop (you start the counters over for each phrase).

    Be sure to go through the program and properly indent after adding code (with nested loops the inner loop should be indented). Emacs will do the work for you!

Print the final version of your program

Hand in: