Lab 6 In-Class: More Selection and Boolean Expressions
Lab Objectives
- Introduce the switch statement
- Work with boolean expressions
- Practice writing conditional statements
- Pay attention to testing programs
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As usual, create a subdirectory for this lab, open up the Web version of
this handout in Firefox, and open Eclipse.
Exercise #1: Rock, Paper, Scissors
Program Rock.java contains a skeleton for the
game Rock, Paper, Scissors. Open it and save it to your lab6 directory.
-
Add statements to the program as indicated by the comments so that the program
asks the user to enter a play, generates a random play for the computer,
compares the plays and announces the winner (and why). For example, one run
of your program might look like this:
Enter your play: R, P, or S
r
Computer play is S
Rock crushes scissors, you win!
Note that the user should be able to enter either upper or lower case
r, p, and s. The user's play is stored as a string to make it easy to
convert whatever is entered to upper case (use the appropriate
method in the String class).
Use a switch statement to convert the randomly generated integer for
the computer's play to a string.
- Test your program to make sure it works at this point. In testing
a program with several conditions you want to make sure all possible
paths through the program are correct and that it works
correctly on all valid input. On the "Testing" sheet (handed
out separately), answer the first two questions (#1(a), (b)).
Use your answers to thoroughly test your program.
- When your program works, modify it so that if either the user or the
computer does not have a legal play (R,P,S), it prints a message
telling which is wrong (user or computer)
and terminates without playing the game. (Of course, if the computer's
play is illegal it is a programming error - your random number
is incorrect. However, you should still check.) If both plays are ok,
go ahead and print the computer's (legal) play and give the
winner (this is the code you already have).
Think about the condition for this: the user's play
should be R or P or S; if it's not
one of these, there's a problem.
The structure of your program should
look like this:
// your current code to get the user's play and the computer play
...
// Catch any illegal input
if (the computer's play is illegal)
print message
else if (the person's play is illegal)
print message
else
{
// this part is your current code starting with printing the computer play
print computer play
determine and print winner
}
- Test your program. You now want to be sure to catch invalid input.
List some test data on the "Testing" sheet (#1(c)).
- Print your completed program to turn in.
Exercise #2: Date Validation
Computers use dates all the time. For example, a program that keeps
keeps track of your bank account may need your birth date;
a program that keeps track of books in a library must
deal with due dates; or the college radio station WRKE may need a
program to generate
a random "WRKE Super Prize Birthday" (remember Lab 3?).
In this exercise you will write a program that checks to see if a date
entered by the user is a valid date in the second millenium.
A skeleton of the
program is in Dates.java. Open this program
and save it to your lab6 directory. As indicated by the
comments in the program, fill in the following (one at at time!):
- Add an assignment statement that sets validMonth to true if
and only if the
month entered is between 1 and 12, inclusive.
- Test to make sure this is correct. Look on the "Testing"
sheet at the "Testing the Month" part of #2. Note that there are 5 dates
to use to see if your program is
checking the month correctly. Pay attention to the choice of
test dates - errors frequently crop up in programs at the
"boundaries" of data ranges. In this case the correct range for
the month is 1 to 12, inclusive, so 4 of the test cases have a month
at the boundaries (one date just inside and one just outside).
Make sure your program works correctly for each of these. Check the
My Program column if it works correctly the first time - if not put
and X and correct your program. You will not be penalized if the X
is there as long as you correct the program!
- Add an assignment statement that sets validYear to true if and only if
the year is between 1000 and 1999, inclusive. Modify the print
statement (near the end of the code) so that it prints
valid when both the month and year are valid.
- Test to make sure the year is correct. On the "Testing"
sheet list 5 dates (three valid and two not) that would be good
for testing the year. Make sure your program works for those.
- Add an assignment statement that sets leapYear to true if
and only if the year
is a leap year. Here is the leap year rule (there's more to it than
you may have thought!): A year is a leap year if
the year is divisible by 400 OR
if the year is divisible by 4 but NOT divisible by 100.
-
Inside the current if statement that prints the valid/not valid
message, in the case that the date is valid, add an if statement
to print a message indicating whether or not the year is a leap year
(this message should be printed after the valid message).
- Test to make sure your leap year condition is correct.
Because the condition for a leap year is a bit complex there are
several cases you need to test. There are basically three conditions
involved in the expression for leap year
- "year is divisible by 400", "year is divisible by 100", "year is
divisible by 4". In general when a complex condition is formed from
3 simpler conditions there are 8 possible combinations of truth
values. However, in this case because the 3 conditions are not
independent (for example, if a year is divisible by 400 it is automatically
divisible by 4 so it isn't possible for "year divisible by 400" to
be true and simultaneously "year divisible by 4" to be false). On
the "Testing" sheet fill in the eight combinations of truth values
and for each determine if it is possible. For those that are
possible provide an example year. Test your program on those years.
- Add an if statement or a switch statement
that determines the number of days in the month
entered and stores that value in variable daysInMonth. If the month
entered is not valid, daysInMonth should get 0. Note that to figure out
the number of days in February you'll need to check if it's a leap year.
- Add an assignment statement that sets validDay to true if the day entered
is legal for the given month and year.
- Modify the if statement that currently prints the Valid/Not Valid
message so that if the month, day, and year entered are
all valid, it prints "Date is valid"
and indicates whether or not it is a leap year (so leave the if
that checks for a leap year). If any of
the items entered is not valid, just print "Date is not valid" without
any comment on leap year.
- Test your program. To test that the day is correct,
you should test at the "boundaries" - the beginning and end of every month
and just outside the boundaries. On the "Testing" sheet write down
test dates to thoroughly test February (note that you need 6 not 4
cases - why?). Test your program for these dates plus a few others.
- After the current if that prints whether or not the date is valid
add code to advance the date to the next day and print the
result, appropriately labeled. For example, if the
user enters 4 30 1950 for the date, the next day is 5/1/1950.
Think carefully about the logic of this - some ifs are required but
don't make it harder than it is!
- Testing your next day. As before February is special -
list 3 dates in February that you should test. There is one other
date that definitely should be tested - what is it? Write these
four dates plus two other good dates to test on the "Testing" sheet.
Print your completed program to turn in.
What to Hand In
- Printouts of Rock.java and Dates.java and your "Testing" sheet.
- Tar up your lab6 directory and e-mail it to your instructor at roanoke.edu.
Put cpsc120 lab6 in the subject line.