Lab 1 In-Class: Introduction to Java
Generally in lab you will be typing shell commands into an xterm window,
typing your programs into
emacs, and using Netscape to access files that have been put on the
Web for you to use in
lab (the lab instructions such as this handout are also accessible as Web
pages with links to files you will use during lab). So, to get started
- log into Linux and open up an xterm window, emacs,
and Netscape (you should have icons for all three of these
on the GNOME panel across the bottom of your window --
if not click on the FOOT and get them from the menu).
- In Netscape go to the home page for this course (you should have
a book mark for it -- if not the URL is http://cs.roanoke.edu/CPSC120A
for Dr. Bloss's class and http://cs.roanoke.edu/CPSC120B for
Dr. Ingram's class). Open up the electronic version of this handout by
clicking on the link for the in-class part of lab 1.
- Now, in your xterm window use the shell commands you learned in
Lab 0 to go to the labs subdirectory of your cpsc120 directory and create
a lab1 subdirectory (so when you have
done this the labs directory will have two subdirectories -- lab0 and lab1). Now get in the lab1 subdirectory.
The following instructions lead you through writing and modifying several Java programs. The goals
are for you to
learn more about emacs, Linux, and Java programs that do nothing but print.
- Hello, World Traditionally the first program a computer scientist
writes in a new language is a simple one that prints out a "Hello, World"
message so that's what we will do first. Do the following:
- First you need to open a new file in emacs: Activate your emacs
- Choose Open File... under the Files menu (OR use the
keystrokes C-x C-f -- Hold down the Control ctrl then
hit the x-key followed by the f-key)
- In the Find File: location at the bottom of the window fill out the
full pathname of the file
(which should be ~/cpsc120/labs/lab1/Hello.java if you have set up
your directory correctly -- remember the ~ stands for your home directory
and is probably already displayed for you by emacs so don't type it again!)
- Press Enter after typing in the file name and you should be taken
up to the blank buffer. You type your program into this buffer.
- Type in the following program. You are working in a text editor
now rather than a word processor so you need to press ENTER when you
are at the end of a line (there is limited automatic wrap of lines).
// FILE: Hello.java
// Author: Put your name here!
// Purpose: Print a Hello, World message.
public class Hello
// main method -- prints the greeting
public static void main (String args)
System.out.println ("Hello, World!");
- Save your program by typing C-x C-s (Hold down the
control ctrl then hit the x-key then the s-key.)
- To compile the program activate your xterm window then
type the command
If all went well (no error messages) a file named Hello.class
was created by the compiler. This file contains the bytecode
version of the program. If you had an error, go back to the emacs window,
find and correct the error. Save the program again and repeat the
command to compile.
*** Shell HINT: To repeat a shell command you have already
used press the up arrow key until the command you want to repeat appears,
then press ENTER to execute the command.
- Use the ls command to see a list of the files in your lab1
directory. You should have at least two files -- Hello.java and
Hello.java is your source code; Hello.class
is the file containing Java
bytecode created by the compiler.
- Now run (execute) the program by typing (in the xterm window)
You should see the hello message followed by the command line prompt on
the next line.
- Learning from your mistakes -- Compile-time Errors: When you
make syntax errors in your program the compiler gives error messages and
does not create the bytecode file. It saves time and frustration
to learn what some of these messages are and what they mean.
Unfortunately at this stage in the game many of the messages will not
be meaningful except to let you know where the first error
occurred. Your only choice is to carefully study your
program to find the error. In the following
you will introduce a few typical errors into the Hello program and examine the
- Error #1: Class name is not the same as the file name
Delete one l (el) from
the name of the class (so the first non-comment line
is public class Helo), save the program, and recompile it.
(NOTE: You change the program and save it
in emacs then issue the compile command in the xterm window.)
What was the error message?
- Correct the mistake above, then delete one l from the
Hello in the message to be printed (inside the quotation marks).
Save the program and recompile it. There is no error message --
why not? What happens when you run the program?
- Leaving off a quotation mark in a string literal
Correct the mistake above, then delete the
ending quotation mark enclosing the string Hello, World!, save
the program, and recompile it. You should
see the following error message:
Hello.java:15: unclosed string literal
System.out.println ("Hello, World!);
Hello.java:15: ')' expected
System.out.println ("Hello, World!);
Note the error message tells you where the error is (line 15) and
what it is (unclosed string literal -- string literals are enclosed in
quotation marks so this tells you the closing one is missing).
Also note that the compiler doesn't tell you where the mark should go
and even though there is only one mistake the compiler says there are
two. This is because the compiler is assuming every character it is reading
after the first quotation mark (including the ending parenthesis
and the semicolon) is
part of your string but then it gets to the end of the line without
finding the end quotation mark (so that is one error). Now it
looks for the parenthesis to enclose the argument to the println
method and can't find it (it already read past it) so that is the
*** emacs HINT -- Line Numbers: In emacs there are two ways
to find a specific line when you know its number. Observe that in
the status bar (the one near the bottom of the window
that contains the buffer name) there is among other things
an L followed by a number. That number is the current line number
(where the cursor currently is) -- so L23 means the cursor is currently
on line 23. In short programs you can just move the cursor up or
down until you find the correct line. In longer programs you can
use a keystroke command: Hit the Esc key (this is called the
META key in emacs), release it, then hit the x-key. In the minibuffer
at the bottom of the emacs window you will see M-x with your
cursor sitting beside it waiting for you to type a command. The
command you need to type is goto-line (type the words) then
press ENTER then type in the line number you want and press ENTER.
*** Try the META-x method getting to a specific line.
- Put the ending quotation mark back, then take out the beginning one.
Save and recompile. How many errors this time? Lots even though
there is really only one error. When you get lots of errors
always concentrate on finding the first one listed!! Often
fixing that will fix the rest. After we study
variables (before next week's lab) the error messages that came up this
time will make more sense.
- Fix the last error (put the quotation mark back).
- Modifying the Hello program
- Add appropriate statements
to the Hello program so it will print the following:
Save, compile, and run your new version (make sure it prints
the correct pattern).
- println versus print Section 2.1 of the text (beginning on
page 64) discusses the difference between println and
print. See this difference by changing all println's to print
in the program. Save, compile, and run the revised program. Why does
the shell prompt appear where it does?
- Printing a blank line A blank line is printed by invoking
the println method with no arguments -- that is, with the statement
Change each print back to println then insert statements to print 4 blank
lines: one before the first row of stars, one between the first row of
stars and the message, one between the message and the second row of
stars, and finally one after the last row of stars. Save, compile
and run your program. Does the last blank line make any difference
in the way the output looks?
- Making a new program from the old Often when programming
you want to take a program you already have as a basis for a revised
one or you want to try changes to the program without losing the
old one. To do that you need to make a copy of the original
program to work with so you have both the old and new. You job now
is to make a new program by customizing the Hello program.
copy Hello.java to a new file named MyHello.java using the
following shell command:
cp Hello.java MyHello.java
- Now open MyHello.java and make the appropriate changes so
that the program prints the following (put your name instead
of Bozo -- make the border align nicely):
Bozo says Hello, World!
- Escape sequences The "Hello, World!" part of the message
above should really be enclosed in quotation marks but we can't just
put quotation marks inside the println statement because the Java compiler
would interpret them to mean the end (or beginning) of a string.
To print special characters such as these in Java you use an escape
sequence (discussed on pages 69 - 71). The backslash character
indicates the beginning of an escape sequence. The table on page 71
shows the meaning of the different Java escape sequences. Add the
\" escape sequence to your program so the message Hello, World! is
enclosed in quotes when printed out.
- After your program is correct print out a copy of it (you will
turn this in at the end of lab) using the following command:
nenscript -2rG -p- MyHello.java | lpr -h
- Names and Places Program Our next goal is to develop
a program that will print out a list of student names together with
other information for each. The tab character (see escape sequences) is
helpful in getting the list to line up nicely. A program with only
two names is in the file Names.java.
Do the following to copy this program to your lab1 directory:
- Compile and run the Names program to see how it works then open
it in emacs. Add code so that your name and hometown and the name
and hometown of
at least two classmates sitting near you in lab also are printed.
Save, compile and run the program. Make sure the columns line up.
- Modify the program to add a third column with the intended major
of each person (assume Sally's major is Computer Science and Alexander's
major is Math). Be sure to add a label at the top of the third column
and be sure everything is lined up (use tab characters!).
- Print a copy of your final Names program. (Remember the up arrow -
use it to retrieve the last time you printed and just change the
file name in that command.)
- Two Meanings of + When using a string literal (a sequence of
characters enclosed in double quotation marks) in Java the complete
string must fit on one line. The following is NOT legal (it would
result in a compile-time error).
System.out.println ("It is NOT okay to go to the next line
in a LONG string!!!");
The solution is to break the long string up into two shorter strings
that are joined using the concatenation operator (which is the +
symbol). This is discussed in Section 2.2 (pages 67 - 71) in the book.
So the following would be legal
System.out.println ("It is OKAY to break a long string into " +
"parts and join them with a + symbol.");
So, when working with strings the + symbol means to concatenate the
strings (join them). BUT, when working with numbers the + means what it
has always meant -- add! To see the behavior of + in different settings
do the following:
- The file PlusTest.java contains the
// FILE: PlusTest.java
// Purpose: Demonstrate the different behaviors of the + operator
public class PlusTest
// main prints some expressions using the + operator
public static void main (String args)
System.out.println ("This is a long string that is the " +
"concatenation of two shorter strings.");
System.out.println ("The first computer was invented about" + 55 +
System.out.println ("8 plus 5 is " + 8 + 5);
System.out.println ("8 plus 5 is " + (8 + 5));
System.out.println (8 + 5 + " equals 8 plus 5.");
- Study the above program a minute, then in Netscape open it
(click on the link above) and save it
to your lab1 directory.
- Compile and run the program. For each of the last three output statements
(the ones dealing with 8 plus 5) write down what was printed. Now for
each explain why the computer printed what it did given that the following
rules are used for +: [*** Write your explanations on one of the
programs you already have printed out.]
- If both operands are numbers + is treated as ordinary addition. (NOTE:
in the expression a + b the a and b are called the operands.)
- If at least one operand is a string the other operand is converted to
a string and + is the concatenation operator.
- If an expression contains more than one operation expressions inside
parentheses are evaluated first. If there are no parentheses the
expression is evaluated left to right.
- The statement about when the computer was invented is too scrunched up.
How should that be fixed?
- Your last task for today!! Write a complete Java program that
prints out the following sentence.
Ten apples plus 13 bananas is 23 pieces of fruit.
Your program must use only one
statement that invokes the println method. It must use the +
operator both to do arithmetic and string concatenation. Print out
a copy of your completed (and working!) program.
TURN IN the following:
- Printed copies of MyHello.java, Names.java, and your last program.
Be sure your name is on all copies.
- Email your source code for each program (MyHello.java,
Names.java, and your last program) to your instructor for lecture
-- Dr. Bloss (block 2)
firstname.lastname@example.org or Dr. Ingram (block 3)
Send ONE mail message with all three files attached (use the
Attachment button as you did in Lab 0). The subject
must be cpsc120 lab1 (note -- no spaces in cpsc120 and no
spaces in lab1).